The Influence of the Teams Games Tournament Model Assisted by Quizizz Paper Mode (Q-Card) on the Motivation and Understanding of Fifth-Grade Students

Authors

  • Faizya Putri Universitas Bina Bangsa Banten, Indonesia
  • Hamidah Hamidah Universitas Bina Bangsa Banten, Indonesia
  • Diana Ayu Rostikawati Universitas Bina Bangsa Banten, Indonesia
  • Ahmad Mubarok Universitas Bina Bangsa Banten, Indonesia

DOI:

https://doi.org/10.70610/edujavare.2076

Keywords:

Concept Comprehension, Learning Motivation, Teams Games Tournament, Quizizz Paper Mode

Abstract

The ability to understand concepts is one of the important aspects in social studies learning because students are not only required to remember information, but also to be able to explain and apply concepts in various situations. However, the learning process that is still teacher-centered causes student involvement and motivation to learn is not optimal. This study aims to analyze the influence of the Teams Games Tournament (TGT) learning model assisted by Quizizz Paper Mode (Q-Card) on learning motivation and students' ability to understand concepts in food chain materials. This study uses a quantitative approach with a pre-experimental design method through a one-group pretest-posttest design. The research sample consisted of 30 students in class V of SDN Cisiram who were selected using saturated sampling techniques. Data were collected through concept comprehension tests, learning motivation questionnaires, and documentation, then analyzed using Wilcoxon, N-Gain, and effect size tests. The results showed an increase in concept comprehension ability with an average score increasing from 39.73 to 87.70, an N-Gain value of 0.78 with a high category, and an effect size of 0.617 which showed a strong influence. The application of TGT assisted by Q-Card was also able to increase students' involvement and learning motivation. Thus, the Quizizz Paper Mode (Q-Card)-assisted TGT model is effectively used as an alternative to IPAS learning to improve students' understanding of concepts and learning motivation.

Published

2026-10-31

How to Cite

Putri, F., Hamidah, H., Rostikawati, D. A., & Mubarok, A. (2026). The Influence of the Teams Games Tournament Model Assisted by Quizizz Paper Mode (Q-Card) on the Motivation and Understanding of Fifth-Grade Students. EDUJAVARE: International Journal of Educational Research, 4(02), 2319–2328. https://doi.org/10.70610/edujavare.2076