Teams Game Tournament Learning Model to Improve the Science Learning Outcomes of Class V of MIN 1 Lubuk Linggau

Authors

  • Maida Ilha PGRI University Silampari, Indonesia
  • Andri Valen PGRI University Silampari, Indonesia
  • Riduan Febriandi PGRI University Silampari, Indonesia

DOI:

https://doi.org/10.70610/edujavare.2014

Keywords:

Teams Games Tournament (TGT); Science Learning; Learning Outcomes; Elementary Education; Fifth-Grade Students.

Abstract

This research is a quantitative research. This type of research is experimental research with a quasi-experimental research method. The purpose of this study is to determine whether the use of the Teams Games Tournament (TGT) learning model based on Interactive Wordwall Games can significantly improve the learning outcomes of fifth grade science students. This type of research is experimental research with a quasi-experimental research method conducted without a comparison class. The results of the research show that there is an increase in students' science learning outcomes after the application of the TGT model based on the wordwall. This is indicated by the pre-test results of 3.45% with 1 student who completed and the post-test value of 93.10% with 27 students who completed out of 29 students. The data analysis technique used is the z-test at a significance level of 0.05, so that the calculated Z = 6.40 and Z table = 1.64 ( calculated Z ≥ Z table ). Based on the results of the data analysis conducted, it can be concluded that the results of learning science in grade V students based on interactive wordwall games have significantly achieved the criteria for achieving learning objectives.

Published

2026-08-30

How to Cite

Maida Ilha, Andri Valen, & Riduan Febriandi. (2026). Teams Game Tournament Learning Model to Improve the Science Learning Outcomes of Class V of MIN 1 Lubuk Linggau. EDUJAVARE: International Journal of Educational Research, 4(02), 1568–1576. https://doi.org/10.70610/edujavare.2014