Development of Augmented Reality (AR)-Based Flash Card Media in Science Learning for Fifth Grade Elementary School Students
DOI:
https://doi.org/10.70610/edujavare.1322Keywords:
AR, Development, Elementary School, Flash Card Media, ScienceAbstract
Education is a very valuable basic need for humans through education humans can prepare their lives in the future better. This study aims to develop a valid, practical, and effective Augmented Reality-based Flash Card media for fifth-grade science learning at SDN 3 Lubuklinggau. This study is a Research and Development study using the ADDIE development model. The subjects of the study were fifth-grade students at SDN 3 Lubuklinggau. Data collection techniques included observation, interviews, questionnaires, tests, and documentation. The results of the study showed that based on the validity analysis of Augmented Reality-based Flash Card media for cultural heritage in Indonesia using Aiken's V, the language validator scored 0.88, the media validator scored 0.94, and the material validator scored 0.92, meeting the validity criteria. Practicality assessments by teachers and students found that Augmented Reality-based Flash Card media met the criteria of being very practical with an average score of 81.75%. Furthermore, the effectiveness assessment produced an average N-Gain score of 0.72, categorized as high. This study concludes that Augmented Reality-based Flash Card media has proven valid, practical, and effective, making it suitable for use in Chapter 7 of Indonesian Cultural Heritage for fifth-grade students at SDN 3 Lubuklinggau.
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License: CC BY-SA 4.0 (Creative Commons Attribution-ShareAlike 4.0 International License)








