Implementasi Penggunaan Media Pembelajaran Bamboozle untuk Materi Kesebangunan Kelas VII SMP

Implementation of the Use of Bamboozle Learning Media for Similarity Material for Class VII SMP

Authors

  • Shoffia Indana Lazulfa Fakultas Keguruan dan Ilmu Pendidikan, Universitas Jember, Indonesia
  • Inge Wiliandani Setya Putri Fakultas Keguruan dan Ilmu Pendidikan, Universitas Jember, Indonesia
  • Rizqy Fauzi Fakultas Keguruan dan Ilmu Pendidikan, Universitas Jember, Indonesia
  • Nadilla Fathimah Azzahra Fakultas Keguruan dan Ilmu Pendidikan, Universitas Jember, Indonesia
  • Syalaisyah Zevanya Farabi Fakultas Keguruan dan Ilmu Pendidikan, Universitas Jember, Indonesia
  • Shafa Tasya Kamila Fakultas Keguruan dan Ilmu Pendidikan, Universitas Jember, Indonesia
  • Safinaz Zahra Fakultas Keguruan dan Ilmu Pendidikan, Universitas Jember, Indonesia
  • Dinda Ayu Puspita Sari Fakultas Keguruan dan Ilmu Pendidikan, Universitas Jember, Indonesia
  • Dwi Zahrotul Afifah Fakultas Keguruan dan Ilmu Pendidikan, Universitas Jember, Indonesia
  • Himmatul Aliyah A Fakultas Keguruan dan Ilmu Pendidikan, Universitas Jember, Indonesia
  • Alfin Nurrohmah Fakultas Keguruan dan Ilmu Pendidikan, Universitas Jember, Indonesia
  • Layyinatul Nur Azizah Fakultas Keguruan dan Ilmu Pendidikan, Universitas Jember, Indonesia

Keywords:

Bamboozle, Learning Media, Similarity, Technology

Abstract

Mathematics is often viewed by students as a challenging and uninteresting subject, especially topics such as similarity that require strong visual conceptualization. To overcome this, interactive learning tools such as Bamboozle are essential to enhance student engagement and understanding. The purpose of this article is to examine the application of Bamboozle in teaching mathematics, focusing on the topic of similarity for Class VII B at SMPN 13 Jember, consisting of 36 students. This research method uses a qualitative approach, presenting data in descriptive form. Library research is utilized by collecting information from various sources including articles, books, journals, documents, and other relevant materials. The findings of the study indicate that web-based platforms such as Bamboozle support student self-directed learning, allow educators to design custom questions through free account registration, and incorporate game-based features that are suitable for mathematics lessons. Despite these benefits, Bamboozle has certain drawbacks, such as limited features, lack of differentiation between question creators and players, and no access control to start the game, which must be played in teams. On the other hand, its advantages include easy access without mandatory registration, various types of questions, and compatibility with various levels of education on laptops and mobile devices.

Published

2025-06-06