Implementasi Penggunaan Media Pembelajaran Bamboozle untuk Materi Kesebangunan Kelas VII SMP
Implementation of the Use of Bamboozle Learning Media for Similarity Material for Class VII SMP
Keywords:
Bamboozle, Learning Media, Similarity, TechnologyAbstract
Mathematics is often viewed by students as a challenging and uninteresting subject, especially topics such as similarity that require strong visual conceptualization. To overcome this, interactive learning tools such as Bamboozle are essential to enhance student engagement and understanding. The purpose of this article is to examine the application of Bamboozle in teaching mathematics, focusing on the topic of similarity for Class VII B at SMPN 13 Jember, consisting of 36 students. This research method uses a qualitative approach, presenting data in descriptive form. Library research is utilized by collecting information from various sources including articles, books, journals, documents, and other relevant materials. The findings of the study indicate that web-based platforms such as Bamboozle support student self-directed learning, allow educators to design custom questions through free account registration, and incorporate game-based features that are suitable for mathematics lessons. Despite these benefits, Bamboozle has certain drawbacks, such as limited features, lack of differentiation between question creators and players, and no access control to start the game, which must be played in teams. On the other hand, its advantages include easy access without mandatory registration, various types of questions, and compatibility with various levels of education on laptops and mobile devices.
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Copyright (c) 2025 IJELAC: Indonesian Journal of Education, Language, and Cognition

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
License: CC BY-SA 4.0 (Creative Commons Attribution-ShareAlike 4.0 International License)